Archive for the ‘reviews’ Category

Into the longbox

Sunday, March 16th, 2008

Captain America #35, Burbaker, Guice, D’Armata. I don’t know if Epting is gone for good, or if Guice is just filling in. I’d be delighted if he stuck around; I’ve enjoyed his art since he did the Mike Baron Flash restart in the 80’s.

Back in the plot, things are bubbling along nicely, with the Skull’s plan in full swing, Bucky stepping into Cap’s role, and something horrible being visited on Sharon. Tense thrilling stuff. And I’m enough of a 14-year old boy to be looking forward to Bucky wiping the floor with the Serpent Squad next issue. (Yes, that sentence was an utter joy to write.)

Uncle Sam and the Freedom Fighters #6, Palmiotti, Gray, Arlem. Lots going on this issue as the good guys wriggle in the Red Bee’s trap and help comes from an obscure hero. Well, indirectly. There’s also this ongoing Doll Man subplot that I just find distracting. The art looks much less phoned-in/photoshopped. Still a potboiler, but pretty decent.

Young Liars #1, David Lapham. Apparently Vertigo pays better than the self-publishing gig, according to the brief interview in here. It’s David Lapham in full on Stray Bullets mode. OK, not full on Stray Bullets mode; that would be Stray Bullets, but similar themes. If anything Young Liars seems a little more fast-paced. This is really a set-up, meet-the-cast issue that turns out to be reasonably enjoyable. I’ll check in again to see where it goes.

Gravel #1, Ellis, Wolfer, Caceres. So far still mostly random violence as Gravel runs down the Sigsand Manuscript, which seems to be leaving a swath of evil in its wake. So far just a random horror/adventure tale, but there are hints of a bigger picture. I’m an Ellis fan, so I’ll give him a few more issues to drag me in.

Badger Saves the World #3, Baron & Caron. This is actually getting a little better. I can’t really nail it down, but this had more of a Badger rhythm than #1 & #2. Baron’s still about as subtle as a car bomb in his characterization of Arabs, but things are moving more harmoniously now. It’s nice to see Riley (OK, Qwami) still has it and that Dr. Buick Riviera is still out there. I’m not sure I can recommend it for general consumption yet, but I’m enjoying it more.

The Last Defenders #1, Casey, Geffen, Muniz. I’ve been on kind of a Defenders kick lately – but for another post – so I picked this up. Super-hero action with Geffen’s love of the big supernatural stuff in the background. So far OK, but just OK.

Into the Longbox

Saturday, February 23rd, 2008

Uncle Sam and the Freedom Fighters #5, by Palmiotti, Gray, Arlem. Pacer issue. We get a few more distractions (which might be foreshadowing if this weren’t a limited series) and are shown that the Red Bee is really a baddie. Other than that, not much happens. Until the fellows over at Matching Dragoons pointed it out (link via Mike Sterling), I didn’t notice how much photoshop copying of panels was going on in this book. It’s pretty embarrassing to miss that, but I still like the art. It matches the characters world well and the copying seems to have reduced itself this issue.

Will Eisner’s The Spirit #14, Argones, Evanier, Ploog, Farmer. First issue with the new team. I’m not delighted. I really liked Cooke’s touch with these characters, keeping their essence and updating them. Evanier and Argones’s touch doesn’t seem as light. It may just be me, but having Ebony address the Spirit as “Boss” just encapsulated how much the richness of Cooke’s characterization was peeled back by the new team. Cooke’s Ebony was capable on his own; Evanier and Argones’s whines to be taken out to lunch. Characterization that was rich in the 1940’s is not rich today.

The art is much more consciously Eisner-ish – which is good and bad – and honestly I liked the action pieces very much (which is just good).

I’ll stick around, but I have plenty of old Spirit stories I can re-read if the team remains this stiff.

Grendel: Behold the Devil #5, Matt Wagner. We’re thick in the middle of things now, and it remains enjoyable. Hunter’s always so entertaining; it must be a great delight for Wagner to get to write someone so unselfconsciously amoral and egotistical. Things happen, the art’s still good, and the plot thickens. Unlike The Badger, Grendel hasn’t lost a step since the 1980s.

More reviews

Saturday, February 23rd, 2008

Reviews of Longitude, W Somerset Maugham’s fourth volume of short stories and Imperial Life in the Emerald City are up on Bell, Book, and Candle.

Into the longbox

Monday, February 18th, 2008

Badger Saves The World #2, Baron and Caron. Better, but not great. I don’t know if Badger’s changed more or I have. Plenty of old Badger tropes are in play, but I just don’t feel as much enjoyment out of the whole thing. Maybe because I’ve seen much of this before and it was fresher then. Maybe Baron’s getting crankier in his old age. I just don’t feel the sparkle here, which is a shame.

Will Eisner’s The Spirit #13, Gold & Risso, O’Neil & Templeton, Simone & Hester & Parks. A fill-in issue with short stories by the various groups above. The Glen David Gold and Eduardo Risso story is visually interesting, but ultimately muddled. When you’re trying to do a visual twist story, you need a deceptively clear artist – say David Gibbons. While I think Risso’s art is stylish, I just don’t like his storytelling. I’d buy a set of single page pin-ups from him, but his sequences require so much work out of me to follow that it breaks me out of the story.

Templeton and O’Neil’s story is, on the other hand crisp and clear. It’s just not very innovative. The writing’s perfectly clear and appropriate for the Spirit, and Templeton’s art and layouts charm, but again, there’s no spark of the new. It’s the kind of story that’s worth study rather than enjoyment; the technique’s excellent.

Of the three I liked the Simone story best. Simone’s telling a story without dialog, just icons, and the art is extra lively and expressive to make up for it. Where I found the work decoding Risso’s art distratcing, I easily tripped along with Simone’s tale. As for Hester & Parks art, even the panels where nothing in particular is happening are dynamic – almost electric. The story just rips along and, while it won’t move anyone to tears, is a thoroughly good time. In 8 pages we meet a new villain, watch dastardly deeds, watch our hero struggle, meet new allies, and see justice in the end, all while the writer and artist stretch their abilities and the medium. I think Eisner would applaud.

Captain America #34, Brubaker, Epting, Guice, D’Armata. Bucky takes up Captain America’s mantle and the Red Skull makes his move. A splash page of an issue, that’s honestly well executed, but not what I come for. We have to have this kind of issue to underscore the “return” of Cap, and sell a few extra copies to the gullible, but I’m waiting to get back to Brubaker’s pace again next issue.

Black Summer #5, Ellis and Ryp. This series is going to read better in the trades. This is all paced to be read in one breathless sitting, and reviewing discrete chunks of it is pretty unfair. Things continue to be trying for the Guns, who are surprised by Blacksmith’s team this issue. There are more revelations about Tom that will be no surprise to anyone who’s grokked that character, and Ellis holds forth some on Iraq. Honestly, the only depressing thing about the issue is the art, and there, really the coloring. Much of the issue is a fight between black-garbed antagonists in the dark. Simultaneously maintaining the dark atmosphere and letting the reader follow the action is difficult. Mark Sweeny’s the colorist here, and he could take a few cues from Captain America’s D’Armata. They’re up to similar things in these two issues, but I followed Bucky’s night fight the first time to the point where I could enjoy the visual jokes, while I had to retrace the Guns’ battle to follow the basic action. Still solid stuff, though.

Doktor Sleepless #5, Ellis and Rodriguez. I continue to enjoy this, and things are moving along at a good clip now. Having spent 4 issues introducing his world, Ellis begins to reveal some of the mysteries. An interesting, fun issue with in-world revelations (Reinhardt’s not omniscient), plot development, and another thought provoking Ellis/Sleepless rant on authenticity. Rodriguez’s art continues to be clean and tel the story beautifully. This will certainly read better in collection as well (I’m already benefiting from rereading), but I won’t be able to wait that long to see it come out.

O’Rourke, Brust, & Frank reviews

Thursday, February 7th, 2008

Capsules of On The Wealth Of Nations, Dzur, and What’s The Matter With Kansas are up in Bell, Book, and Candle.

Into the longbox (more catching up)

Friday, January 25th, 2008

I wanted to mention a few collections/graphic novels I’ve finished in the last couple months that didn’t get into one of the other longbox posts.

Girl Genius 4: Agatha Heterodyne and the Circus of Dreams, Girl Genius 5: Agatha Heterodyne and the Clockwork Princess, and Girl Genius 6: Agatha Heterodyne and the Golden Trilobite, Phil and Kaja Foglio. These are a great chance to see excellent creators at the top of their game. Phil’s been doing comics a long time and his writing/plotting chemistry with Kaja seems to make everything stronger. Girl Genius really shows off their personal blend of humor and drama. Better than that, their mad scientists are all geeks with the volume turned up to 11, and they get them exactly right. Highly recommended. You can read the whole thing online.

Skellington, The Retribution Index, Great Aches, and Heavy Metal Hearts + Flowers, John Allison. These are all Scary-Go-Round collections, and all of them but Heavy Metal Hearts + Flowers are online. Scary-Go-Round has long been a favorite here on the moon. Its clean expressive art and whip-smart dialog make every arc a great delight. Of course, Allison can get a little lost on his way to the big picture – a quirk that is becoming less common as he goes on – but the joys above more than compensate for the occasional wandering storyline or abandoned set-up. It’s good fun.

Legion of Super-Heroes: An Eye For An Eye, Levitz, Geffin, Lightle, Orlando. This reprints the first 6 issues of the 1984 prestige series, including the death of Karate Kid. Now, if that sounds super campy to you, you should skip right on to the next review. I’m a LSH fan, and something like this collection is hard to resist. I kind of wish I had. It’s great to see the old Lightle art, and to a lesser extent the Geffin art, but the story is a lot more disjointed than I remember it. It’s certainly difficult to juggle the Legion’s large cast, and Levitz was always good at communicating a lot of action with a few broad strokes of writing. It seems like this was accomplished by immersing the reader in the world month-by-month, and looking back from 20 years later, it doesn’t flow as well.

More importantly, Karate Kid’s death was really disappointing. (I suppose these are spoilers.) This was something that had happened off-panel for me, and the short explanation – sacrificed himself fighting Nemesis Kid when the LSV conquered Orando – always sounded like a way the Kid might go out. But the actual scene is just awful. The Kid ditches the rest of the Legion to fight Nemesis Kid hand to hand to “settle a personal score.” Val is simply not this dumb; Nemesis Kid can beat any single combatant by definition – you don’t fight him alone if there’s any other choice. As a result it looks like KK threw his life away by being pig headed, and that’s a lousy thing to know. Bleah.

Yeah, I know how dumb it sounds for a grown man to be ticked off that 20 years ago Karate Kid fought Nemesis Kid out of character and lost, but that’s the way it is.

Powers 11: Cosmic, Powers 12: Secret Identity, Bendis and Oeming. Mmmm Powers. I keep thinking that Bendis and Oeming’s gritty cop drama set in a world with superheroes has nowhere else to go, and they keep surprising me with new ideas and new character interactions. Really it’s Deena and Walker – the lead characters – who carry this all. They’re flawed people doing their best to eek out some sense of fairness and justice in a world with all the corruption and venality of ours, magnified by super powers. They’re flawed to the point that they’re as real as their world is a fantasy; I probably wouldn’t much like meeting them. Still, as long as they stay real, I’ll keep coming back.

Goodnight Irene: The Collected Stories of Irene Van de Kamp, Carol Lay. When I stroll through the comics store and see a collection of Carol Lay comics about a character I don’t know with an introduction by Mike Mothersbaugh of Devo, well, you’ve got my attention. Irene is one of the richest women on Earth, who happens to have been raised by the Ubangi people and has the radical body alterations common to that culture. And she lives in a world informed by 60’s romance comics. It’s both a lot of fun and certainly will keep the analysts busy. Even if you don’t want to think vary hard, these are winning stories with an interesting protagonist set in a fantastic world. They’re drawn by Carol Lay, so they’re gorgeous. If you do want to think there’s stuff to chew on.

First Reviews of 2008

Thursday, January 24th, 2008

Reviews of I Am America (And You Can Too), Born Standing Up, and The Physics of Superheroes are up on Bell, Book, and Candle.  Mmmmm, Christmas books.

Into the longbox

Sunday, January 20th, 2008

This is long overdue.

Badger Saves the World #1, Baron and Caron. I liked this much better than Badger: Bull in terms of presenting the Badger. There’s more space to breathe and a little more time to let readers ease into his world. The art still isn’t my cup of tea. It seems a little cramped and much less dynamic than I think the Badger needs.

While the pacing is better, things still seem a little uneven. There’s a Badger vs. demon battle that feels tacked on and rushed, as if to show that Badger’s not just crazy. Without room to change tone, it just feels confusing.

Overall, I’d still send people to the back issue bin to see the Badge at his best. Boy I’d love to see a set of Badger reprints like Grimjack and Jon Sable have been getting.

Uncle Sam and the Freedom Fighters #3-4, Palmiotti, Gray, and Arlem. This one’s still in guilty pleasure land. I do continue to like the art, though it isn’t always simple to follow. It is stylish and matches the tenor and pace of the story, which are considerable plusses.

The writing is more troubling. Every issue seems to add a subplot to the mix without resolving any of the existing danglers, which is a little alarming for a half-over 8-issue mini. I do like the consistent nods to the complexities of the real world, but that isn’t really enough characterization. I guess I’d prefer less going on and more characterization – or even more spectacular punch-ups – to rushed characterization and new subplots. It’s still a fun read, though.

Gravel #0, Ellis, Wolfer & Caceres. Beginning of a new series featuring Warren Ellis’s combat magician. Bought more or less on a lark. So far there’s plenty of Grim’n’grtitty dialogue, but not much beyond that. Gravel’s had a run of mini-series and hasn’t died out, so I’ll stick around a while to see what’s here, but this issue was not anything very special.

Black Summer #4, Ellis & Ryp. Very clearly a pacer issue. Several pieces of the chess game move to new positions, but very little happens in terms other than plot. A bunch of ordinance and people are destroyed by the Guns, John Horus shows he’s a bad ass, and Frank Blacksmith is moving new Guns into position. All well and good, but no one will ever say this is their favorite issue of Black Summer.

Captain America #33, Brubaker, Epting, Guice, and D’armata. Like Black Summer above, this is mostly pacing and plot. Bucky mixes it up with Iron Man and a surprise twist that’s only minimally surprising is revealed. I know why Brubaker needs to incorporate the twist, but the real test will be if this book remains readable after it’s added.

Grendel: Behold the Devil #2-3 (of 8), Wagner. Matt’s getting readers into Hunter’s world at a reasonable pace, though it’s starting to take a toll on his characters. As they start to see what goes on in Grendel’s operatic world, it’s difficult to ccntinue to see it as a game. Unless you’re Hunter, of course. For me it’s interesting to see these characters again, but I wonder how new readers are seeing this whole thing unfold.

Will Eisner’s The Spirit #12, Cooke, Bone & Stewart. Looks like we’re not done with Cooke and Co., and I couldn’t be happier. Another updating of an Eisner character where the team does an excellent job keeping the emotional resonances intact while updating the action for the modern reader. That story is so strong, and the updating done with such care, that this remains classic stuff.

Doktor Sleepless #4, Eisner & Rodriguez. Now, this is the way to keep the pot bubbling. We learn some more about the Nurse, there’s an interlude with the Doktor complaining about the state of music today, and then some strange rumblings of badness to come. Each segment is spooky, oblique and raises more questions than it answer.

Looking at the big stack of comics I’m reviewing I was struck by how clean Rodriguez’s art is and how well he tells the story. There are plenty of subtleties to the art, repeating visual motifs, hints in the backs of panels, and such, but his art never looks cramped or busy. It’s art that so well done that it’s easy to miss.

And what can you say about a series that features disemboweling as a repeating motif? Good stuff.

Fell #9, Ellis & Templesmith. While one of the joys and goals of Fell is that each issue tells a complete story, that doesn’t mean that its world is static. This is another great issue in itself, with a tense plot and unusual crime to unravel, but the real tension comes from seeing the long term effects on Richard Fell. It’s becoming clear from both the issue itself and the backmatter that things will be changing more for detective Fell in the coming issues, and it also seems clear that this will not be a pleasant experience. For anyone.

Except, of course, those of us reading about it. Grab the trade paperback and then join in.

Interface

Monday, December 17th, 2007

Over on BoingBoing, Cory Doctrow put in a plug for Neal Stephenson’s Interface.  It’s one of my favorites, and with the election year coming up, I encourage you to get a copy and enjoy it.

Reviews of The World Is Flat and The New Kings of NonFiction

Sunday, December 16th, 2007

Those are up on Bell, Book, and Candle.